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Skybox Generator for game worlds

Give your world a horizon players can read. Describe the level and what the player needs to spot. Use seeleAgent to explore lighting, weather, and skyline directions around that landmark.

Get started with
  • Sky and lighting directions
  • Weather and time-of-day variants
  • Landmark readability

Partners and teams

Google
Stanford University
itch.io
Tencent
Harvard University
AWS
POKI
TikTok
UC Berkeley
Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
Trustpilot

How it works

Design the sky around the player

  1. 01 · Step 1Skybox Generator for game worlds workflow scene 1 for game creators.

    Start at the player camera

    Describe the biome, camera angle, and one landmark the player should spot as they enter the level.

  2. 02 · Step 2Skybox Generator for game worlds workflow scene 2 for game creators.

    Try different conditions

    Ask seeleAgent for variations in weather and time of day. Keep the camera and landmark fixed so you can compare the effect.

  3. 03 · Step 3Skybox Generator for game worlds workflow scene 3 for game creators.

    Pick the clearest horizon

    Check the landmark at gameplay scale, then keep the color and lighting notes for your environment pass.

Pick a starting point

Start with a world you want to make

A lighthouse that pulls players forward

Keep a distant destination readable from a cliff path in a first-person exploration game.

Prompt

Propose three skybox directions for a first-person coastal exploration game. The player steps out of a cave onto a narrow cliff path and should spot a white lighthouse across the bay. Compare dawn mist, clear blue hour, and storm light. Keep the lighthouse silhouette readable from the same camera. For each direction, describe the horizon palette and where to keep the clouds clear.

  • The lighthouse reads from the cave exit
  • The path keeps contrast at game scale
Skybox Generator for game worlds workflow scene 1 for game creators.

Why SEELE

What you can work out in Workspace

Set the atmosphere

Turn a biome and mood into color, cloud, and horizon directions you can compare.

Compare weather and light

Ask for different conditions around the same camera and landmark.

Give the environment pass a clear target

Carry forward the chosen palette, silhouette priorities, and areas to keep clear.

FAQ

Frequently asked questions

What should I put in a skybox prompt?

Give seeleAgent the biome, camera, weather, time of day, and one landmark that should stand out. If your level has a key reveal, describe where the player stands when they see it.

Why compare skies from the same camera?

A fixed camera makes it easier to see how light, color, and clouds change the way the level reads. Check the view at the point where the player needs to pick a route or spot a target.

What can I take into my environment art pass?

Use the chosen palette, weather, horizon silhouette, and landmark contrast notes as a brief. Check the projection and file format in your target engine when you build the skybox asset.

How does the skybox fit into the rest of the level?

Use the sky to set the mood and frame distant landmarks. Place traversable routes, collision, props, and close-up materials in the level itself.

Find the sky that fits your level

Start with the first view you want your player to see.

Write a skybox prompt
Skybox Generator for Game Worlds | SEELE AI