Build a focused first pass
Use your game context to prepare a game character concept with a distinct role, silhouette, and expression cues.
Make the role obvious the moment the player sees it. Ask seeleAgent for a game character concept with a distinct role, silhouette, and expression cues. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a game character concept with a distinct role, silhouette, and expression cues.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The role reads through the silhouette or a signature detail. Keep the decisions you want to carry into your next pass.
Pick a starting point
Use a starting prompt from this tool and adapt it to your own game.
Design a top-down rogue hero with twin daggers, hood silhouette, and readable run, attack, and stealth states.

Why SEELE
Use your game context to prepare a game character concept with a distinct role, silhouette, and expression cues.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The role reads through the silhouette or a signature detail.
FAQ
Yes. It can support heroes, enemies, bosses, villagers, merchants, and other roles as long as the gameplay purpose is clear.
No. Final frame production, timing, cleanup, and export still need manual work. The workflow is strongest for planning and handoff.
Include the character role, camera style, tone, and the actions that must stay readable during play. Costume massing and silhouette cues also help.
Because the camera hides some front-facing detail and puts more pressure on silhouette, color grouping, and motion cues. A good brief keeps those needs visible early.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a game character concept with a distinct role, silhouette, and expression cues.
Try it in a small scene or review it from the player camera. For the first example, check that the role reads through the silhouette or a signature detail.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a game character concept with a distinct role, silhouette, and expression cues.
Write a game prompt