Build a focused first pass
Use your game context to prepare a character pose reference with a clean silhouette and consistent proportions.
Make the movement clear from the camera players actually use. Ask seeleAgent for a character pose reference with a clean silhouette and consistent proportions. Describe what you are making and how the player will use it.
How it works

Describe the genre, camera or screen size, and what the player should notice or do. Start with a character pose reference with a clean silhouette and consistent proportions.

Ask for two versions around the same scene or player action. Vary one choice at a time so you can compare the result.

Use a small scene or sample to check your choice. The silhouette reads at gameplay size. Keep the decisions you want to carry into your next pass.
Pick a starting point
Work on a character pose reference with a clean silhouette and consistent proportions for a side view action game with a scout who stops, pivots, and moves on a short input.
Help me plan a character pose reference with a clean silhouette and consistent proportions for a side view action game with a scout who stops, pivots, and moves on a short input. Give me two workable directions and a small test I can run. Check that the silhouette reads at gameplay size.

Why SEELE
Use your game context to prepare a character pose reference with a clean silhouette and consistent proportions.
Keep the same game scene and compare two approaches before deciding what to make.
Set one acceptance check for the next pass. The silhouette reads at gameplay size.
FAQ
Yes. Start with the subject, format, audience, style, constraints, and what you want to review before publishing.
No. It helps prepare the brief and first pass; rights, quality, identity, and final publishing decisions still need review.
The handoff carries a pose reference prompt pack with action, silhouette, camera, and review notes, plus prompts for iteration and practical acceptance checks.
Yes, but the best result usually comes from adding your own audience, style, source material, and final format.
Describe the game, the moment the player sees or uses the result, and the constraint that matters most. Ask for a character pose reference with a clean silhouette and consistent proportions.
Try it in a small scene or review it from the player camera. For the first example, check that the silhouette reads at gameplay size.
Yes. Pick one small scene or interaction and describe what the player should see or do. You can revise the prompt as the idea becomes clearer.
Bring a game idea to Workspace and work through a character pose reference with a clean silhouette and consistent proportions.
Write a game prompt