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AI Sprite Generator for 2D Games

Build a sprite sheet from one character pose. Create pixel art characters and running sprite sheets from simple prompts. Refine character details and animation poses in SeeleAgent Workspace.

Get started with
  • Reference poses
  • Sprite Sheets
  • Sprite sheets

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How it works

Create a Character Sprite Sheet in 3 Steps

  1. 01 · Step 1A sketch prompt and a silhouette leading to a colored pixel-art adventurer

    Describe Your Game Character

    Need a hero for your 2D platformer? Describe a side-view pixel-art character with a recognizable outfit, color palette, and silhouette. Start with a clear design that can stay consistent across animation frames.

  2. 02 · Step 2A standing pixel-art adventurer beside three running poses

    Choose Your Character's Animation

    Make your character move. Describe a running action with alternating steps, natural arm movement, and a consistent side view. Keep the same hairstyle, clothing, accessories, and proportions in every pose.

  3. 03 · Step 3Six pose cells on the left and a running adventurer preview on the right

    Generate & Preview Your Sprite Sheet

    Review your character's running poses in a sprite sheet and preview how they play together. Check frame alignment, character consistency, and smooth transitions before using the animation in your game.

Pick a starting point

Create Sprites for Your 2D Game

Make Your Character Run

Building a 2D platformer? Create a six-frame running animation for your main character and see how the individual poses form a continuous run cycle.

Prompt

Create a six-frame running animation for a charming 16-bit pixel-art adventure hero in a side-scrolling platformer. The character has tousled brown hair, bronze goggles, a flowing orange scarf, a teal adventurer's jacket, a small brown leather satchel, dark trousers, and brown boots. Show the same character facing right in all six frames. Include alternating running strides, natural arm swings, a brief airborne phase, and consistent ground contact. Keep the character's face, goggles, scarf, outfit, proportions, pixel scale, and color palette consistent throughout the sequence. Arrange the six poses in playback order with equal frame dimensions and a transparent background. Make the running animation suitable for a smooth repeating loop.

  • The hero looks like the same character in all six frames.
  • Arms and legs move naturally without noticeable foot sliding.
  • The final pose transitions smoothly back to the first.
The pixel-art adventurer mid-stride above six running frames

Why SEELE

What you can make with seeleAgent

Character sprites

Start with a player, enemy, or NPC. Specify the camera angle and how large the character will appear in the game.

Animation frames

Develop idle, walk, or run frames from the same character reference. Check the loop before adding more actions.

Matching 2D props

Use the character palette and camera angle as a brief for pickups, obstacles, and scenery.

Step by step

How to Make a Sprite Sheet with AI

Learn how to turn a character idea into a sprite sheet, refine your animation frames, and prepare the result for your 2D game.

  1. Describe the character and action

    Open SeeleAgent Workspace and describe your character's appearance, pixel art style, viewing angle, and movement. For example, create a side-view forest courier with a teal jacket and orange scarf, then request a four-frame running animation.

  2. Map the states and lay out the frames

    Name each state, its frame count, and whether it loops. For the courier’s run, ask for six 64 × 64 px cells in one row. Specify playback order, a shared baseline, and a transparent background.

  3. Generate and review the loop

    Play the frames at game size. Watch the feet at contact and the transition from the last pose back to the first. If one frame jumps, ask to revise that frame and keep the approved poses.

  4. Prepare the sheet for your game engine

    If your output is a PNG sheet, check the transparency and cell size before slicing it in Unity or Godot. Set the pivots and frame timing, then test the loop in your scene.

Workflow illustration

Watch the adventurer’s run cycle

See six poses fill a sprite sheet, then watch the pixel-art adventurer run.

Compare

Compare tools for making game sprites

Start with the output you need: a set of game frames, an image to edit, or a short video.

FeatureSEELE AIPixelLabOpenArtMidjourney
Getting startedStart with a character prompt and refine your sprite in Workspace using available credits.Free trial available.Trial credits on signup.Subscription plans.
Character designBrief a character and revise the reference pose in Workspace.Generate pixel art sprites and rotate a character reference.Create character images with a choice of image models.Develop a character concept with image prompts.
Motion outputDescribe the action and frame layout you want, then review and refine the resulting poses in Workspace.Generate pixel art animation frames from a reference sprite.Animate a still image with image to video tools.Animate an image and download the result as an MP4.
Transparent imagesCheck the background on the generated asset before import.Remove the background and export a transparent PNG.Use the background remover to save a transparent PNG.Erase areas in Editor and save the edit as a transparent PNG.

FAQ

Frequently asked questions

What is a sprite sheet?

A sprite sheet places several images on one canvas. A game can display individual cells in sequence to animate a character, or use the cells for separate items and effects.

What should I include in a sprite prompt?

Specify the camera angle, character silhouette, palette, frame size, and action. For an animation, also describe the poses and where the character touches the ground.

How do I keep a sprite consistent between frames?

Keep a reference pose and ask for the same proportions, colors, and frame size. Inspect the frames side by side to catch changes in the outline or ground line.

Can I make pixel art sprites?

Yes. Ask for pixel art and give a target size and palette. Review the result at the size it will occupy in your game, where outlines and contrast matter most.

Can I use a sprite sheet for UI or visual effects?

Yes. For a button confirmation flash, ask for four transparent 32 px frames that brighten, peak, and fade once. Keep the flash centered and check the sequence against the actual button background.

Can I use the result in Unity or Godot?

Both engines can slice a sprite sheet into frames. Before importing, check the file format, transparency, grid spacing, and frame order against your project settings.

Where do I generate and revise the sprite?

Send a prompt from this page to seeleAgent Workspace. Review the first pose there, then ask for the frames or revise individual poses.

Make your first game sprite

Start with the courier prompt or describe a character of your own.

Write a sprite prompt
AI Sprite Generator for 2D Games