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Plan an original anime-inspired 3D character

Set the face, hair, costume, and proportions as one design. Develop an original anime-inspired character concept by describing its silhouette, facial features, hair shape, outfit, and intended use. Compare the design from several angles, then review modeling, rigging, and export needs in the target workflow.

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  • Free starter credits
  • No coding required
  • Review cost before generating
  • Runs in your browser

Partners and teams

Google
Stanford University
itch.io
Tencent
Harvard University
AWS
POKI
TikTok
UC Berkeley
Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
Trustpilot

How it works

Build a Labubu theme park ride

Sketch a candy-colored coaster, build the track in SEELE, and take it for a spin.

  1. Step 1
    A sketchbook showing Labubu in a pink coaster car, a lift hill, and a candy-colored theme park

    Sketch the ride

    Picture Labubu riding a pink coaster through a candy-colored park. Sketch where the train climbs, drops, and sweeps past the carousel.

  2. Step 2
    A workspace concept showing coaster track pieces, a pink train, and Labubu riders

    Build the track in SEELE

    Ask seeleAgent to lay out the track, add the train and riders, and connect the lift hill and banked turns into a loop that returns to the station.

  3. Step 3
    A full-screen coaster game view showing Labubu riders in a banked turn, with a lap counter, track map, and speed gauge

    Take the first ride

    Open the game preview and follow the train through a full lap. Watch how it climbs, picks up speed on the drop, and leans through the turn.

    Make a game for free

Pick a starting point

Choose the character detail to shape

Work on face and hair, color, proportions, or camera readability.

Build a recognizable face without copying a character

Use a few original facial and hair traits to establish identity.

Prompt

Design an original anime-inspired 3D character: a young adult night courier with a heart-shaped face, short uneven hair, and a small reflective hair clip. Keep the expression alert rather than cheerful, and show front and three-quarter views. Use new shapes and details instead of referencing a named series or character.

  • Original facial features
  • Front and three-quarter views
  • No franchise references
AI 3D Anime Model Generator: Create 3D Anime Characters concept visualizationBuild a recognizable face without copying a character ↗

Why SEELE

What makes a stylized model easier to review

Build an original character identity

Connect face, hair, outfit, and role without borrowing a recognizable design.

Check the design from useful angles

Front, side, and three-quarter views expose different proportion and costume issues.

Compare palettes without changing the model

Keep lighting and pose steady so the color direction is easy to judge.

Test readability at game scale

A small camera view shows whether key shapes and accessories still register.

Prepare for rigging review

Look for clothing overlap and proportions that could restrict the intended movement.

Refine one design decision at a time

Separate changes to face, hair, color, and costume for a useful comparison.

Made with SEELE

Playable examples

These games are playable. Pick one and give it a try.

Who it’s for

Who can use an anime 3D model generator

A specific design brief helps artists agree on a character before modeling or rigging.

Compare

Build the design before production details

Keep genre inspiration broad and make the character’s visible details original.

FeatureAn original stylized character conceptA design brief with unclear references
IdentityOriginal traits support the character’s roleA design echoes a recognizable franchise character
Face and hairShape and expression are described clearlyStyle labels replace concrete visual details
PaletteColor options are compared on the same modelLighting and costume change between versions
ViewsFront, side, and three-quarter angles are reviewedOne portrait hides proportion questions
HandoffRigging and export checks are identified separatelyA concept render is treated as a finished asset

Reviews

Creator videos

FAQ

Anime 3D model questions

What can an anime-inspired 3D model brief help me plan?

It can define an original character’s face, hair, costume, proportions, pose, and intended use. Review the concept in the 3D workflow before treating it as a model or production asset.

How do I keep an anime-inspired character original?

Use new names, facial features, hair shapes, clothing, and story context. Avoid copying a recognizable character or signature costume from an existing series.

What should I include in a 3D anime character prompt?

Describe the character’s role, face, hair, outfit, proportions, pose, viewing angles, and one visual constraint. Ask for only the views needed to review the design.

Can I get a consistent character from multiple angles?

You can request several views and specify traits that should stay the same. Check whether the face, hair, outfit, and proportions remain consistent across the result.

Does the result include a rigged 3D model?

A visual concept does not guarantee a rig or usable skin weights. Confirm current Workspace outputs and review rigging in the target 3D software.

Can I use the character in a game?

Check scale, mesh, materials, rig, and export format against the project. Test the character at its actual camera distance before release.

How should I compare two color palettes?

Keep the model, pose, and lighting constant. Change the palette alone so the effect on readability is clear.

Can I specify anime-style eyes and hair?

Describe shape, proportion, expression, and silhouette in your own words. Avoid relying only on a named show, artist, or character as the direction.

Can I animate the character?

An illustrated pose or concept does not confirm that the model can deform correctly. Review topology, joints, clothing intersections, and the movement range in the target workflow.

How do I make a character readable at a distance?

Prioritize the outline, face shape, and one or two signature details. Check the character at the camera distance and screen size used in the game.

Can a model be used for 3D printing?

Do not assume a character concept is printable. Verify mesh closure, thickness, scale, supports, and printer requirements in suitable software.

What should I check before rigging a stylized character?

Review the shoulder and hip placement, clothing overlap, hands, feet, and whether the silhouette supports the intended movement.

Can I use an existing anime series as a reference?

Use broad genre conventions as inspiration, then make the final character original or obtain the rights needed for any protected material.

What belongs in a character handoff?

Include the role, intended camera, turnaround views, proportions, outfit, palette, animation needs, file format, and unresolved modeling or rigging questions.

Start with an original character role

Describe the face, hair, outfit, and view you want to review.

Plan a 3D character concept →