Get started

Motion Generation

Plan a loopable character motion with clear contact, timing, and deformation checks. Brief a short 3D character motion by naming the action, loop point, and poses that must match. Review the result on the target rig and in the intended scene.

Get started with
  • Free starter credits
  • No coding required
  • Review cost before generating
  • Runs in your browser

Partners and teams

Google
Stanford University
itch.io
Tencent
Harvard University
AWS
POKI
TikTok
UC Berkeley
Microsoft
Demon Slayer
Baidu
Columbia University
NVIDIA
ANIPLEX
The University of Hong Kong
Trustpilot

How it works

Build a voxel sandbox

Start with a river to cross and give players the blocks and tools to build their own bridge.

  1. Step 1
    A notebook sketch of a voxel river valley, half a wooden bridge, and the next block position

    Start with a river to cross

    Picture a blocky world where the player reaches a river and builds a wooden bridge to get to the other side.

  2. Step 2
    A workspace concept showing the valley, a grid preview at the bridge end, and blocks for building

    Set up block building in SEELE

    Ask seeleAgent to shape the riverbanks and add wood blocks. Let players preview where each block will go, place it, or remove it.

  3. Step 3
    A first-person view of a translucent placement block in a bridge gap, with a wood block selected in the hotbar

    Cross the bridge you built

    Select a wood block, line up the preview, and click to place it. Finish the bridge and walk across.

    Make a game for free

Pick a starting point

Explore starting points for 3D Character Motion Generator

Give the character one repeatable task

The action returns to a stable pose.

Prompt

Animate a courier lifting a small parcel from a bench, checking the label, and returning to a neutral stance. Keep both feet planted and the parcel visible.

  • Name the task.
  • Set the parcel size.
  • Keep feet planted.
Cinematic humanoid character motion scene used as the Motion Generation coverAction ↗

Why SEELE

Ways to approach 3D Character Motion Generator

Describe the action in beats

Give the animator a sequence to review.

Match the loop boundary

Avoid visible pops between cycles.

Check character contact

Keep hands and props connected.

Test the intended rig

Review deformation on the actual model.

Inspect motion in context

Use the final camera and playback speed.

Capture cleanup frames

Give reviewers actionable evidence.

Made with SEELE

Playable examples

These games are playable. Pick one and give it a try.

Who it’s for

Possible project audiences

Illustrative Motion Generation: Independent digital creators exploring Motion Generation

Independent digital creators exploring Motion Generation

Name the audience, primary action, and intended output for a small Motion Generation brief. Review the result against those requirements.

AI 3D Game Generator ↗
Illustrative Motion Generation: Designers and product planners evaluating Motion Generation

Designers and product planners evaluating Motion Generation

Use a focused brief to explore Motion Generation, then verify the current workflow, rights, and delivery requirements before publishing.

AI Motion Generator ↗

Reviews

Creator videos

FAQ

3D Character Motion Generator FAQ

What should I include in a 3D character motion prompt?

Name the clips, character scale and style, physical weight, tempo, anticipation and follow-through, key silhouettes, foot and hand contacts, in-place versus root-motion behavior, loop boundaries, source and target skeletons, clip naming, and target FBX or glTF pipeline.

Can the motion clips loop seamlessly?

Ask for matching start and end pose, velocity, root transform, foot phase, and contact state, then inspect the seam in a repeated playback cycle. A generated loop still needs human review for pops, drift, acceleration discontinuities, and foot sliding.

How should I handle root motion and in-place animation?

Use Motion Generation as a focused project brief: state the intended outcome, audience, and one constraint. Review the result against those details and decide what needs a follow-up pass.

What should I define before my first Motion Generation project?

Before a first Motion Generation project, define the task, intended audience, one visible outcome, and a constraint. Use Source moment as a direction that fits the brief.

How do I get started with Motion Generation?

To get started with Motion Generation, use Define The Motion Language as the first step. Set one goal, audience, and constraint; test a small version, then change one thing at a time.

Which details should I include in a first Motion Generation prompt?

For Motion Generation, name the intended user, one action, and a visible outcome. Use Source moment as a starting direction and add one requirement from its example prompt.

Who should review a first Motion Generation prototype?

Ask someone who matches the intended player or viewer for Motion Generation to test its main action. Note where the brief is unclear, then revise once before adding features.

Which Motion Generation starting point should I try first?

For Motion Generation, try Source moment first. Define the action, outcome, and one constraint, then compare another direction only if the first misses the brief.

What should I check in a first Motion Generation result?

Check the Motion Generation result against the brief, intended behavior, and first workflow step. Record one mismatch and test that change before expanding scope.

How should I scope a first Motion Generation prototype?

Scope a first Motion Generation prototype to Source moment, one user action, and one visible outcome. Defer secondary features until that path works.

How should I compare Motion Generation starting points?

Compare Source moment and Pacing and sequence for Motion Generation using the same user action and visible outcome. Choose the direction that fits the brief with fewer assumptions.

What should I change after reviewing a Motion Generation result?

After reviewing Motion Generation, record one gap between the brief and result. Make one focused change, then test the same action against the original outcome.

What should I check before using a tool for Motion Generation?

Match a linked tool's input and output to one need in the Motion Generation brief. If it does not support that step, skip it and keep the test in the main project.

Try 3D Character Motion Generator for Loopable…

Start creating →