SEELE AI / Resources

Ideas for building playable worlds.

Practical notes on AI games, creative workflows, and the tools that help ideas become something you can play.

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How to Make a Physics Combat Game with AI: Knockback

Design a physics combat game around mass, recoil, and recoverable openings. Get a focused arena prompt and a paper-checked collision revision.

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How to Make a Perspective Puzzle Game with AI: Fixed View

Design a perspective puzzle with layered objects, a marked viewing spot, and a solvable silhouette. Use a focused prompt and a paper-checked revision.

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How to Make a Nonogram Puzzle Game with AI: A 5x5 Guide

Learn to plan a nonogram loop, turn a 5x5 target into row and column clues, solve it with forced cells, and check a paper-only revision.

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How to Make a Mech Shooter with AI: Weapons and Energy

Plan a mech shooter around distinct weapon loadouts, finite reactor charge, and readable attack windows. Get a focused prompt and a paper-checked iteration.

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How to Make a Light-And-Shadow Puzzle Game with AI

Plan a light-and-shadow puzzle around one movable light, a clear shadow path, and a visible activation rule. Get a focused prompt and revision checklist.

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How to Make a Horizontal Shoot-Em-Up with AI: Core Loop

Plan a side-scrolling shooter around readable lanes, telegraphed hazards, and short waves. Use a focused prompt and a simulated revision checklist.

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How to Make a Greenhouse Simulation Game with AI: Plan

Learn to make a greenhouse simulation game with crop plans, climate controls, water limits, and a paper-checked growth loop.

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How to Make a Gravity-Flipping Platformer with AI: Core Loop

Plan a gravity-flipping platformer around a clear flip cue, safe landing, and readable camera. Use a focused prompt and a simulated iteration checklist.

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How to Make a Grappling-Hook Game with AI: Core Loop

Plan a grappling-hook game around readable anchors, a deliberate swing, and safe landings. Get a focused prompt and an iteration checklist.

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How to Make an Exploration Trading Game with AI: Route Loop

Learn to make an exploration trading game with AI, focused on routes, discoveries and changing demand. Plan the core loop, build a prototype and refine it.

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How to Make an Escort Action Game with AI: Safe Routes

Learn to make an escort action game with AI, focused on protecting a moving companion. Plan the core loop, build a prototype and refine it.

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How to Make a Destructible-Arena Shooter with AI: Map

Learn to make a destructible-arena shooter with AI, focused on combat that changes the map. Plan the core loop, build a prototype and refine it.

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How to Make a Cinematic Platformer with AI: Story Beats

Learn to make a cinematic platformer with AI, focused on scripted traversal and storytelling. Plan the core loop, build a prototype and refine it.

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How to Make a Character-Switching Action Game with AI

Learn to make a character-switching action game with AI, focused on complementary playable abilities. Plan the core loop, build a prototype and refine it.

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How to Make a Bullet-Time Action Game with AI: Time Rules

Learn to make a bullet-time action game with AI, focused on time control and action sequencing. Plan the core loop, build a prototype and refine it.

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How to Make an Arena Fighting Game with AI: Core Loop

Learn to make an arena fighting game with AI, focused on readable attacks and counterplay. Plan the core loop, build a prototype and refine it.

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AI Prompts for a Word-Building Game: Rules to Build

Use AI prompts to define changing word rules, letter racks, and repeatable checks for a word-building game prototype, without relying on an unscoped dictionary.

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AI Prompts for a Wave-Defense Shooter: Rules to Build

Use AI prompts to define each wave, connect combat to between-wave preparation, and build a wave-defense shooter prototype with checks you can repeat.

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Warehouse Management Game with AI: One Shift Blueprint

Plan a six-tick warehouse shift with AI, then hand-check how one shelf assignment moves the fictional shift from one to two on-time orders.

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Voxel-Building AI Prompts: From Rules to a Playable Build

Use three AI prompts to plan a voxel-building game, check mining and block placement, and trace a bridge-to-beacon loop before any build exists.

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AI Prompts for a Vehicle Combat Game: From Rules to Build.

Write AI prompts for a vehicle combat game that connect driving, weapons, and arena goals. Use a reusable brief, focused build steps, and checks.

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AI Prompts for an Underwater Survival Game: Core Loop

Plan an underwater survival prototype with a three-stage AI prompt sequence, an oxygen-and-pressure rule set, and a paper-only route check.

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Twin-Stick Shooter AI Prompts: Rules to a Playable Build

Write AI prompts for a twin-stick shooter that connect independent movement and aiming to gameplay. Move from a first brief to a playable prototype.

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How to Make a Trick-Taking Card Game Prototype with AI.

Learn to make a trick-taking game with AI, focused on turn order, suits and round scoring. Plan the core loop, build a prototype and refine it.