Inspect the source asset
Open the original file before making changes. For Unity Asset Store package, record its format, units, dependencies, and current authoring version so the version compatibility pass has a reliable baseline.
Plan version compatibility for Unity Asset Store package. Review the source, test the destination export, and document settings, evidence, and open risks.
Open the original file before making changes. For Unity Asset Store package, record its format, units, dependencies, and current authoring version so the version compatibility pass has a reliable baseline.
During version compatibility for Unity Asset Store package, establish the expected state of authoring version. Resolve or document any gap before moving on to tested destination versions.
Do not rely on the authoring viewport alone. For version compatibility, load a representative export in Unity Asset Store package and verify tested destination versions together with deprecated features.
For Unity Asset Store package, keep the accepted export, its settings, and a short note about unresolved risks. Name the person responsible for the final review of version compatibility.
A useful result needs clear evidence: for Unity Asset Store package, begin with authoring version, then test tested destination versions and deprecated features in the actual destination. Keep the accepted export settings and any unresolved version compatibility risks with the source file.
A download from Unity Asset Store package includes more than geometry. The version compatibility review should cover license scope, dependencies, version assumptions, and the structure of the delivered package.
For Unity Asset Store package, classify each important feature as preserved, translated, approximated, or dropped. Test the same file in both directions so a successful open does not hide data loss.
Record the authoring version, tested import versions, renderer assumptions, deprecated features, and upgrade fallback. Apply this version compatibility guidance to the actual Unity Asset Store package delivery path.
| version compatibility check for Unity Asset Store package | Unity Asset Store package pass condition for version compatibility | Evidence to keep for Unity Asset Store package version compatibility |
|---|---|---|
| authoring version during version compatibility for Unity Asset Store package | For Unity Asset Store package version compatibility, the source and revised asset use an agreed value for authoring version. | Keep Unity Asset Store package version compatibility before-and-after values and the setting that changed. |
| tested destination versions during version compatibility for Unity Asset Store package | The version compatibility result for tested destination versions matches the expected behavior in Unity Asset Store package, not only in the editor. | Keep target-side evidence for Unity Asset Store package version compatibility, such as an import log or captured test. |
| deprecated features during version compatibility for Unity Asset Store package | The recorded result for deprecated features meets the Unity Asset Store package release requirement for this version compatibility job. | Keep the accepted Unity Asset Store package result and the reviewer name for version compatibility. |
| upgrade fallback after version compatibility for Unity Asset Store package | The version compatibility handoff for Unity Asset Store package contains only the files needed downstream. | Keep the Unity Asset Store package export preset, fallback, dependencies, and open risks from version compatibility. |
For Unity Asset Store package, define the asset, destination, and release condition before editing. Keep a clean source copy and state why authoring version is relevant to version compatibility.
For version compatibility in Unity Asset Store package, treat unresolved tested destination versions as blocking. Decide whether it needs a technical fix, additional evidence, or a qualified reviewer.
For version compatibility, require a representative result in Unity Asset Store package, the accepted export settings, and a clear outcome for deprecated features. Record who approved the final package.
During version compatibility, compare the source and destination values for authoring version. Do not continue until the difference is explained and assigned to the asset or the Unity Asset Store package pipeline.
For version compatibility, capture the Unity Asset Store package result and isolate the responsible layer. A clean authoring preview is not proof when the exported tested destination versions result no longer matches the baseline.
Define an observable version compatibility result or move the decision to a qualified Unity Asset Store package reviewer. Do not hide an unresolved deprecated features risk behind a general “ready” status.
For Unity Asset Store package, start with authoring version on the untouched source file. It gives you a baseline before the version compatibility pass changes geometry, materials, metadata, or export settings.
During version compatibility for Unity Asset Store package, record the source format, units, texture locations, material slots, exporter, destination version, and observed tested destination versions behavior.
The version compatibility pass is complete when authoring version, tested destination versions, and deprecated features have been tested in Unity Asset Store package, the export opens correctly, and remaining review has an owner.
For Unity Asset Store package, use a qualified reviewer during version compatibility when deprecated features cannot be verified automatically or when licensing, device, marketplace, or domain rules affect approval.