Upload a reference, continue into a playable workflow

Image to 3D Game Asset

Use a concept image, prop sketch, or character reference as the starting point for a 3D asset direction inside Seele.

Best for

  • Creators with reference images
  • Game artists exploring first-pass 3D
  • Prototype builders

What you get

  • Reference-aware 3D asset direction
  • Prompt handoff for iteration
  • Style and use-case constraints
  • Workspace continuation path

Start from this prompt

Use this reference image to create a stylized 3D treasure chest prop for a low-poly adventure prototype, preserving the silhouette and readable gold trim.

Workflow

  1. Upload or describe a reference image
  2. Specify asset use case and style
  3. Generate a first 3D direction
  4. Refine the result or create related assets

Templates to try

Character reference to prop

Open Workspace with this direction, then refine the prompt, asset style, and game context.

Use template

Sketch to object

Open Workspace with this direction, then refine the prompt, asset style, and game context.

Use template

Product photo to game prop

Open Workspace with this direction, then refine the prompt, asset style, and game context.

Use template

Moodboard to asset set

Open Workspace with this direction, then refine the prompt, asset style, and game context.

Use template

Clear promise boundary

Seele helps you generate and iterate asset or playable prototype directions quickly. Review final mesh quality, rights, optimization, engine import settings, and platform-specific requirements before production release.

Free starting pointWorkspace handoffPrompt-to-prototypeHuman review before production

Related 3D asset pages

Continue through the 3D asset cluster instead of returning to the tools index.

FAQ

Can any image become a clean final 3D model?

No. Image-to-3D results still need review and refinement before production use.

What images work best?

Clear references with visible silhouette, simple materials, and one main object work best.

Can I make game assets from sketches?

Yes, sketches can guide the first pass if you also describe style and intended game use.

What is the next step after generation?

Continue in Workspace to refine, remix, or build a playable scene around the asset.