RESULTS

Model results, measured by validation.

Ranked by Pass@1 on GameDevBench. Each score reflects one final effective attempt per task, evaluated by hidden Godot validation scripts.

LEADERBOARD

GameDevBench Pass@1

SEELE02, GPT-5.6 Sol, and Claude Opus 4.8 use complete 333-task validation runs. Earlier external rows follow the GameDevBench README-style leaderboard reference.

RankModelHarnessFeedbackPassFailTotalPass@1
1SEELE02-proSeeleAgentFinal effective run219114333
65.8%
2GPT-5.6 SolCodexScreenshot + Video208125333
62.46%
3SEELE02-flashSeeleAgentFinal effective run193140333
58.0%
4Claude Opus 4.8Claude CodeVideo186147333
55.86%
5gemini-3-pro-previewGemini CLIScreenshot + Video
53.8%
6gpt-5.4CodexScreenshot + Video
52.0%
7gemini-3-flash-previewGemini CLIVideo
46.9%
8gpt-5.4-miniCodexVideo
43.2%
9gpt-5.4-miniOpenHandsBaseline
38.4%
10claude-sonnet-4-5Claude CodeScreenshot + Video
34.8%
11gemini-3-flash-previewOpenHandsScreenshot + Video
31.8%
12kimi-k2.5OpenHandsScreenshot + Video
20.7%
13claude-haiku-4-5Claude CodeVideo
18.6%
14claude-haiku-4-5OpenHandsScreenshot + Video
17.7%
15qwen3.5-397bOpenHandsBaseline
5.4%

KEY FINDINGS

What the numbers say in one read.

The headline takeaways from the leaderboard above — every figure traces back to a row in the Pass@1 table.

+3.34 ptsahead of the runner-up

SEELE02-pro leads GameDevBench at 65.8% Pass@1, ahead of Codex with GPT-5.6 Sol at 62.46%.

2 / 4Seele models in the top four

SEELE02-pro ranks first and SEELE02-flash ranks third, with GPT-5.6 Sol in second and Claude Opus 4.8 in fourth.

58.0%flash beats the frontier

Even the efficiency-tier SEELE02-flash clears gpt-5.4 on Codex (52.0%) and gemini-3-pro-preview (53.8%).

219 / 333validated, not claimed

Every pass is confirmed by hidden Godot validation scripts. Model self-reporting is never counted as success.

WHAT IS GAMEDEVBENCH?

A real game-development benchmark, not a code-only test.

GameDevBench evaluates agents on real Godot projects derived from web and video tutorials. Tasks require edits across scenes, scripts, UI, physics, shaders, TileSets, particles, resources, and runtime behavior. A submission passes only when Godot validation scripts say it passes.

333real Godot tasks
4task categories
4.7files changed on average
114lines changed on average

Task taxonomy

Official categories cover 2D Graphics & Animation, 3D Graphics & Animation, User Interface, and Gameplay Logic.

Scoring protocol

Pass@1 counts one final effective attempt per task. Model self-reporting is not used as evidence of success.

EXAMPLE TASKS

What the benchmark actually asks agents to do.

These examples are compressed from real GameDevBench task_config instructions, preserving the actual task substance while making them readable on the page.

Gameplay logictask_0002

Projectile quest progression

Update projectile behavior so enemy hits advance a QuestManager kill step, remove the projectile on impact, and clean it up after it travels off screen.

Animation / runtime statetask_0009

Unsafe platform warning cycle

Clone a SafePlatform into an UnsafePlatform with an AnimationPlayer that shifts warning colors and disables Area2D processing during the red danger window.

UI scene constructiontask_0020

Menus with exact layout and nodes

Create a viewport-filling Control scene with launch, pause, and restart panels, exact node names, offsets, labels, buttons, font overrides, CanvasLayer, and script wiring.

Shader / material setuptask_0100

HQX-style map smoothing

Update a Godot shader with border-smoothing uniforms and wire the required ShaderMaterial parameters on the MeshInstance3D while preserving its texture input.

TileSet resource editingtask_0180

Waterfall tile render order

Modify TileSet metadata so six waterfall atlas tiles render above the player with a higher z-index and half-opacity modulation, without changing the map structure.

Visual geometrytask_0220

Coin highlight placement

Place six tight semi-transparent Polygon2D circles over yellow star coins in a platformer image, minimizing spill outside each coin.

SOURCES

Evidence and references

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SeeleAgent builds 2D and 3D games — mobile and multiplayer — with export to Unity 6, Three.js, and WebGL, and distribution to Steam, App Store, and Google Play. Open the workspace and ship your first game, video, or scene tonight.