Research

Research blog

Posts from the Seele AI research team on the foundation models, systems, and benchmarks behind SeeleAgent — native 3D understanding and generation, multimodal architectures, real-time interactive world models, and how we evaluate game-development agents. New posts land here as our research progresses.

  1. BENCHMARK11 min read

    Games Must Be Played: Oasis and the Next Benchmark for Game Development Agents

    Oasis is our next benchmark for game-development agents — capability-tree-first, Playground-based, and runtime-observed: it plays the result inside an engine instead of scoring static output.

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  2. 3D NATIVE12 min read

    EVA01: Giving MLLMs a Native 3D Hand

    A unified 3D-native multimodal model — mesh understanding, generation, and context-aware multi-turn editing inside a single Mixture-of-Transformers architecture.

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  3. TECHNICAL REPORT

    EVA01 — Unified Native 3D Understanding, Generation, and Multi-turn Editing

    The technical report: how an understanding expert and a generation expert are coupled through shared global attention, plus the data pipeline and evaluation behind EVA01.

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  4. WORLD MODELS8 min read

    PEGA: physics embedded generative architecture for real-time worlds

    PEGA trains graphics engines and video models as one end-to-end system through a shared physics-embedded representation for persistent real-time worlds.

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  5. WORLD MODELS

    PEGA-4world: explicit 3D memory + 2D video generation

    An initial PEGA implementation using 3DGS as the intermediate representation — pairing explicit 3D memory with video generation to preserve geometry and sustain long-term scene coherence.

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