Give each panel a job
Use a frame to establish, act, react, or reveal.
Plan each panel by action, camera distance, dialogue, and the transition to the next frame. Create a comic storyboard with a readable sequence of panels. State the page shape, pacing, dialogue limits, and details that must remain consistent between frames.
How it works
Turn your story into an interactive visual novel. Create anime characters, branching dialogue, and meaningful choices without coding.

Imagine a midnight station, a missing ticket, and two strangers with secrets.

Connect character portraits, scenes, dialogue, and choices into an interactive story.

Board the train or ask about the missing ticket to explore different story paths.
Make a game for freePick a starting point
Open on a crowded rooftop garden at dusk. In the first panel, a courier drops a sealed envelope beside a dry fountain; keep the next panel on the person who notices it.
Turn this scene into a six-panel comic page. Preserve the character actions and reveal the missing key in panel six; use no more than 12 words of dialogue per panel.
First outcome ↗Why SEELE
Use a frame to establish, act, react, or reveal.
Keep transitions clear from panel to panel.
Use close and wide views to direct attention.
Carry props, clothing, and positions between frames.
Leave room for the image to carry part of the story.
Check pacing and page turns, not just individual panels.
Made with SEELE
These games are playable. Pick one and give it a try.
AdventureAdventure GamePlay the example ↗
ShooterWarcom: Neon BreachPlay the example ↗
ActionOld Gods RunPlay the example ↗
CasualCaution! Egg on the Car RoofPlay the example ↗
RunnerNeon Night Rush: Barrier DashPlay the example ↗
PuzzleMuseum ExhibitionPlay the example ↗
SimulationMilky Way Idle 3DPlay the example ↗
CasualSnowfall & Starry GiftsPlay the example ↗
RPGCrownfall-The-Three-Realms-CoverPlay the example ↗
SimulationFLYING CARPlay the example ↗Who it’s for

Set the audience, message, and destination for an idea in the Comic Storyboard Generator workflow. Check current model options, clip limits, exports, and cost before production.
Script to Comic Storyboard ↗
Write a short brief for the intended channel and viewer, then verify the current workflow and output limits before scheduling a release.
AI Interactive Game Generator for Story Games ↗
Compare a draft with the project brief and rights requirements; confirm available editing and delivery steps in the current product.
AI Cinematic Interactive Story Generator ↗Reviews
FAQ
SEELE turns the submitted script or story into clear sequential comic storyboard panels and cinematic shot beats.
There is no fixed completion time for Comic Storyboard Generator; scope, selected model, and requested assets affect the work. Start with first outcome and add complexity after reviewing the first pass.
Generated work is a starting point. Review it in Workspace and use the controls available there to revise the result; confirm any export or editing options in the current product.
Before a first Comic Storyboard Generator project, define the task, intended audience, one visible outcome, and a constraint. Use First outcome as a direction that fits the brief.
To get started with Comic Storyboard Generator, use Submit the script or story as the first step. Set one goal, audience, and constraint; test a small version, then change one thing at a time.
For Comic Storyboard Generator, name the intended user, one action, and a visible outcome. Use First outcome as a starting direction and add one requirement from its example prompt.
Ask someone who matches the intended player or viewer for Comic Storyboard Generator to test its main action. Note where the brief is unclear, then revise once before adding features.
For Comic Storyboard Generator, try First outcome first. Define the action, outcome, and one constraint, then compare another direction only if the first misses the brief.
Check the Comic Storyboard Generator result against the brief, intended behavior, and first workflow step. Record one mismatch and test that change before expanding scope.
Scope a first Comic Storyboard Generator prototype to First outcome, one user action, and one visible outcome. Defer secondary features until that path works.
Compare First outcome and Main interaction for Comic Storyboard Generator using the same user action and visible outcome. Choose the direction that fits the brief with fewer assumptions.
After reviewing Comic Storyboard Generator, record one gap between the brief and result. Make one focused change, then test the same action against the original outcome.
Match a linked tool's input and output to one need in the Comic Storyboard Generator brief. If it does not support that step, skip it and keep the test in the main project.