Can I make an Unreal game trailer with MiniMax H3?
You can use H3 for concept shots, camera ideas, transitions, motion, audio direction, and editing experiments. A truthful Unreal trailer should identify which shots are concept media and which come from the actual project. Native gameplay claims still require capture from a tested Unreal build. Confirm the current provider documentation before you lock a production decision.
How long can a MiniMax H3 trailer shot be?
Official documentation lists integer durations from 4 to 15 seconds per generated output. A longer trailer therefore needs multiple planned shots and an edit. Continuity, character identity, text, audio, camera direction, and rights should be reviewed across the assembled sequence, not only inside each clip. Treat the tested Unreal build, not the reference clip, as acceptance evidence.
Should I show an H3 concept clip as gameplay?
No. If the clip was generated outside the playable build, label it as concept footage or cinematic concept. Use SEELE to build the promised mechanic, test the native Unreal project, and capture the real result before using gameplay language. Keep prompts, outputs, project versions, and review notes in the same decision log.
What SEELE prompt should come from a trailer?
Choose the one trailer beat that best explains why the game is fun. Convert it into player perspective, input, mechanic, objective, feedback, success, failure, restart, environment boundary, and acceptance checks. Keep the prompt focused on the playable slice rather than reproducing the whole edit. Recheck rights, runtime behavior, performance, and packaging before any external release.
Can I trust H3-generated logos and release text?
Treat generated text as a draft visual. Verify it frame by frame and replace final logos, dates, ratings, platform names, prices, disclaimers, and calls to action with approved deterministic typography. This avoids temporal drift, misspellings, and unsupported claims. Use the browser preview to reject weak interaction before deeper production work.
How does a trailer visitor convert to SEELE?
The visitor is already expressing interest in making or validating a game concept. Offer a concrete next step: use a prefilled prompt to generate the playable Unreal slice behind the trailer idea, inspect it in browser preview, and continue with the native project instead of generating another passive clip. Record the source clip separately from the native project and package evidence.